Mobile Game Developer - Casual Games Only

Mobile Game Developer - Casual Games Only

Posted Today by SGS Consulting

Negotiable
Undetermined
Remote
Remote

Summary: Experience building successful mobile games is essential for the Mobile Game Developer role. The position focuses on new game development, rapid prototyping, game polish and production, and implementing social mechanics to enhance engagement. Candidates should thrive in fast-paced environments and enjoy collaborating with a full-time engineering team. This is a temporary, project-based assignment, not a full-time employment opportunity.

Key Responsibilities:

  • Develop and prototype casual and mobile games using industry-standard frameworks.
  • Implement game design patterns including daily loops, progression systems, and social mechanics.
  • Work independently on game development tasks, ensuring timely delivery of project milestones.
  • Collaborate with Client’s full-time engineering team for validation, feedback, and integration.
  • Maintain high standards of code quality and documentation throughout the project lifecycle.

Key Skills:

  • Proven hands-on experience building games for casual and mobile platforms.
  • Proficiency with game development frameworks and rapid prototyping tools.
  • Strong understanding of social/casual game design patterns (daily loops, progression systems, social mechanics).
  • Ability to work independently and manage project deliverables with minimal supervision.
  • Excellent communication and collaboration skills for working with cross-functional teams.

Salary (Rate): £72

City: undetermined

Country: undetermined

Working Arrangements: remote

IR35 Status: undetermined

Seniority Level: undetermined

Industry: IT

Detailed Description From Employer:

Summary

Experience building successful mobile games. Game Developer would be focused on: New game development Build new daily games from concept to playable prototype, following team design guidelines and technical standards. Rapid prototyping Quickly iterate on social daily play game concepts to validate engagement hypotheses before FTE investment in integration. Game polish & production Take validated prototypes through to production-ready quality, preparing them for entry point integration and launch. Social mechanics Implement social Features (challenges, leaderboards, sharing) that drive viral engagement and daily return behavior

Skillsets/Qualifications

Software Engineer with a casual and mobile gaming background and hands-on experience building games Experience with game development frameworks and rapid prototyping Familiarity with social/casual game design patterns daily loops, progression systems, social mechanics Ability to work independently on game development while collaborating with the FTE Team on validation and integration handoff.

About the Role

Client is seeking a **Mobile Gaming Software Engineer** for a temporary, project-based assignment. This role is ideal for professionals with a strong background in casual and mobile gaming, who thrive in fast-paced environments and enjoy building innovative game experiences. As a contractor, you will contribute to game development projects, collaborating with Client s full-time engineering team for validation and integration handoff. This is not a full-time employment opportunity; the position is temporary and governed by Client s contingent workforce policies.

Responsibilities

Develop and prototype casual and mobile games using industry-standard frameworks.
Implement game design patterns including daily loops, progression systems, and social mechanics.
Work independently on game development tasks, ensuring timely delivery of project milestones.
Collaborate with Client s full-time engineering team for validation, feedback, and integration.
Maintain high standards of code quality and documentation throughout the project lifecycle.

Minimum Requirements

Proven hands-on experience building games for casual and mobile platforms.
Proficiency with game development frameworks and rapid prototyping tools.
Strong understanding of social/casual game design patterns (daily loops, progression systems, social mechanics).
Ability to work independently and manage project deliverables with minimal supervision.
Excellent communication and collaboration skills for working with cross-functional teams.

Typical Day-to-Day in the role

Spending time prototyping - game concepts.
Reiterated - mechanics, seeking feedback.
Working to select appropriate games to take to market.

Must-Have Skills

Engineering background
Must have built multiple mobile games - app store/game platform
Creativity Portfolio
AI Native
Social games

Nice-to-have Skills

Ability to work with different job roles
XFN experience