Game Programmer (C# / C++ / Java, Frameworks) | Remote

Game Programmer (C# / C++ / Java, Frameworks) | Remote

Posted 1 week ago by Crossing Hurdles

Negotiable
Undetermined
Remote
EMEA

Summary: The Game Dev (Frameworks) position involves designing and optimizing game scenarios using various frameworks such as MonoGame, libGDX, and Cocos2d-x. The role requires collaboration with AI researchers and translating gameplay requirements into reusable code components. Candidates must possess strong programming skills and the ability to work independently in a remote environment. Effective communication and problem-solving skills are essential for success in this role.

Key Responsibilities:

  • Design, build, and optimize game scenarios using MonoGame, libGDX, and/or Cocos2d-x frameworks.
  • Collaborate with AI researchers to develop environments for training advanced AI agents.
  • Translate gameplay requirements into scalable and reusable code components.
  • Debug, test, and enhance existing codebases for performance and quality.
  • Document technical designs and workflows to support team knowledge sharing.
  • Participate in code reviews and provide feedback on game framework best practices.
  • Communicate progress, challenges, and insights effectively with cross-functional teams.

Key Skills:

  • Strong experience developing games with MonoGame, libGDX, or Cocos2d-x.
  • Proficiency in C#, C++, and Java programming languages.
  • Solid understanding of game architecture, optimization techniques, and cross-platform development.
  • Strong problem-solving and debugging skills for complex systems.
  • Ability to work independently in a remote, distributed team environment.
  • Excellent written and verbal communication skills.
  • Interest in applying game development expertise to AI model training and research.

Salary (Rate): £80.00/hour

City: undetermined

Country: undetermined

Working Arrangements: remote

IR35 Status: undetermined

Seniority Level: undetermined

Industry: IT

Detailed Description From Employer:

Position: Game Dev (Frameworks)

Type: Hourly contract

Compensation: $80 - $120/hour

Location: Remote

Commitment: 10–40 hours/week

Role Responsibilities

  • Design, build, and optimize game scenarios using MonoGame, libGDX, and/or Cocos2d-x frameworks.
  • Collaborate with AI researchers to develop environments for training advanced AI agents.
  • Translate gameplay requirements into scalable and reusable code components.
  • Debug, test, and enhance existing codebases for performance and quality.
  • Document technical designs and workflows to support team knowledge sharing.
  • Participate in code reviews and provide feedback on game framework best practices.
  • Communicate progress, challenges, and insights effectively with cross-functional teams.

Requirements

  • Strong experience developing games with MonoGame, libGDX, or Cocos2d-x.
  • Proficiency in C#, C++, and Java programming languages.
  • Solid understanding of game architecture, optimization techniques, and cross-platform development.
  • Strong problem-solving and debugging skills for complex systems.
  • Ability to work independently in a remote, distributed team environment.
  • Excellent written and verbal communication skills.
  • Interest in applying game development expertise to AI model training and research.

Application Process (Takes 20 Min)

  • Easy Apply on LinkedIn
  • Check email for next steps
  • Participate in resume evaluation & interview stage