Cross-Platform Engine Developer (Cocos2d-x)

Cross-Platform Engine Developer (Cocos2d-x)

Posted 2 days ago by micro1

Negotiable
Undetermined
Remote
EMEA

Summary: Join a remote team as a Cross-Platform Engine Developer specializing in Cocos2d-x, focusing on building and optimizing high-performance 2D and lightweight 3D games for various platforms. The role requires expertise in game engine development and collaboration with designers and QA teams to deliver immersive gaming experiences. You will also be responsible for troubleshooting engine-related issues and staying updated on advancements in game technology. This position is ideal for those passionate about game development and capable of thriving in a distributed team environment.

Key Responsibilities:

  • Design, develop, and maintain game engine features using Cocos2d-x in C++.
  • Optimize memory usage, rendering performance, and platform-specific integrations for multiple devices.
  • Ensure scalable and maintainable game architectures suitable for global game releases.
  • Collaborate closely with designers, artists, and QA teams to implement and refine features.
  • Diagnose, troubleshoot, and resolve complex engine-related issues across platforms.
  • Stay updated on the latest advancements in game engine technology and suggest improvements.
  • Communicate technical concepts clearly and effectively, both in writing and verbally, within a distributed team environment.

Key Skills:

  • Proven experience developing with Cocos2d-x and C++ in high-performance game projects.
  • Strong background in computer graphics, rendering pipelines, and memory optimization.
  • Hands-on experience deploying games for mobile (iOS/Android), desktop, and console platforms.
  • Deep understanding of cross-platform development challenges and solutions.
  • Exceptional written and verbal communication skills, with a collaborative mindset.
  • Strong problem-solving aptitude and attention to detail in complex technical environments.
  • Ability to thrive in a remote, fast-paced, and globally distributed team.

Salary (Rate): undetermined

City: undetermined

Country: undetermined

Working Arrangements: remote

IR35 Status: undetermined

Seniority Level: undetermined

Industry: IT

Detailed Description From Employer:

Job Title: Cross-Platform Engine Developer (Cocos2d-x)

Job Type: Contractor

Location: Remote

Job Summary: Join our customer's team as a Cross-Platform Engine Developer specializing in Cocos2d-x! In this role, you'll be instrumental in building and optimizing high-performance 2D and lightweight 3D games across mobile, desktop, and console platforms. Bring your engine expertise and passion for games to deliver immersive and scalable experiences for a global audience.

Key Responsibilities:

  • Design, develop, and maintain game engine features using Cocos2d-x in C++.
  • Optimize memory usage, rendering performance, and platform-specific integrations for multiple devices.
  • Ensure scalable and maintainable game architectures suitable for global game releases.
  • Collaborate closely with designers, artists, and QA teams to implement and refine features.
  • Diagnose, troubleshoot, and resolve complex engine-related issues across platforms.
  • Stay updated on the latest advancements in game engine technology and suggest improvements.
  • Communicate technical concepts clearly and effectively, both in writing and verbally, within a distributed team environment.

Required Skills and Qualifications:

  • Proven experience developing with Cocos2d-x and C++ in high-performance game projects.
  • Strong background in computer graphics, rendering pipelines, and memory optimization.
  • Hands-on experience deploying games for mobile (iOS/Android), desktop, and console platforms.
  • Deep understanding of cross-platform development challenges and solutions.
  • Exceptional written and verbal communication skills, with a collaborative mindset.
  • Strong problem-solving aptitude and attention to detail in complex technical environments.
  • Ability to thrive in a remote, fast-paced, and globally distributed team.

Preferred Qualifications:

  • Experience with lightweight 3D engine features or hybrid 2D/3D game projects.
  • Familiarity with global release processes and scalable game architecture best practices.
  • Background in optimizing games for resource-constrained or high-latency environments.